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Solids |
|
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Flight Mechanics |
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Manufacturing |
Aerospace Engineering involves many "disciplines": each might warrant a separate division in a major company, with dedicated experts who spend decades specializing in it. Here we take a quick look at some of these disciplines which you will encounter in this course. To become an expert in each of these disciplines, one should pay careful attention to the basic courses in school which don't always seem at first sight to be very relevant to aerospace engineering.
ROUTE MAP OF DISCIPLINES
(or, classes where I might have stayed awake
if I had been smarter )
| Aspect of Aerospace Engineering | Basic disciplines / courses needed from the 1st 2 years of engineering school |
| Mission Specification | Technology forecasting, market surveys, vehicle performance, economics, social sciences, political science |
| Weight Estimation | Statistics, technology forecasting |
| Aerodynamics
|
Physics, calculus, computer science, optics, lasers, signal processing, image processing, acoustics, thermodynamics |
| Propulsion | Physics, thermodynamics, chemistry, lasers, optics, environmental sciences, acoustics |
| Performance | Physics, Statics and Dynamics, calculus; flight mechanics |
| Structures | Materials, Statics, Dynamics, Strength of Materials. |
| Layout and detail design | Engg. graphics, psychology, economics, ergonomics |
| Stability | Statics, calculus |
| Controls | Laplace transforms, differential equations, electrical engg., computer science |
| Instrumentation & communications | Optics, electronics, magnetism, signal processing, computer science |
| Space propulsion | Electricity, magnetism, nuclear engg., chemistry, physics, dynamics, thermodynamics |
| Trajectories & space mission design | dynamics, astronomy, modern physics |
| Spacecraft design | heat transfer, materials, photoelectricity, thermodynamics, chemistry, physics, physiology. |
| Flight Simulation | Flight mechanics, image processing, engg. graphics, computer science, control theory. |
| Ground and flight testing and experimentation | All aerospace engg. disciplines, physics, chemistry, mechanical design, electronics, signal processing, image processing, computer science. |
| Lifecycle cost | Manufacturing, Systems Engg., Optimization, Economics, Political and Legal Issues. |
And perhaps most important of all, the general knowledge and common sense acquired by reading newspapers and magazines, watching TV, talking to people and thinking quietly.
4. Conceptual Design of a Flight Vehicle
Table
1: Simplified Design sequence
| Step | Issues |
| Define the mission | What must the vehicle do? |
| Survey past designs | What has been shown to be possible? (don't worry about WHY yet) |
| Weight estimation | How much will it weigh, approximately? |
| Aerodynamics | Wing size, speed, altitude, drag |
| Propulsion and engine selection | How much thrust or power is needed? How many engines? How heavy? How much fuel will they consume? |
| Performance | Fuel weight, take off distance, speed/altitude boundaries |
| Configuration | How should it look? Designerís decisions needed! |
| Stability & Control | Locate & size the tail, flaps, elevators, ailerons etc. Fuel distribution. |
| Structure | Strength of each part, material, weight reduction, life prediction. |
| Manufacturing: concurrent engineering | Design each part, see how everything fits, and plan how to build and maintain the vehicle. Break this down into steps involved in manufacturing. |
| Life-cycle cost | Minimize cost of owning the vehicle over its entire lifetime. |
| Iteration | Are all the assumptions satisfied? Refine the weight and the design. |
| Flight Simulation | Describe the vehicle using mathematics. Check the "flight envelope". |
| Testing | Build models and measure their characteristics, verifying the predictions. Explore uncertain regions. Build & test first prototype. |
| Iteration and refinement | Keep improving, reducing cost and complexity, and extending performance, safety and reliability. |
Table 3: How the Take-off Gross Weight (TOW) of an Aircraft is broken out among the systems
| Component | Fraction of TOW |
| Payload Fraction: passengers+ crew, baggage, food&water (including peanuts& pretzels), cargo | Wpl/Wto |
| Propulsion Fraction: Engines, engine control systems, nacelles, fuel lines, fuel pumps, fuel tanks | We/Wto |
| Structure and Controls: Everything else fixed to the aircraft: wings, fuselage, control surfaces, instruments, landing gear, hydraulic systems, servo motors, airconditioning system, ducting, lights, interior furnishings, movie screens... | Ws/Wto |
| Fuel: | Wf/Wto |
| Total: | 1.0 |
For example, if the Payload is 30,000lbs, and the Payload fraction is 0.15, then the TOW is 30,000 / 0.15 = 200,000 lbs.
This
is of course an estimate. The rest of the design is to make sure we come
in under this estimate, when we calculate everything else. When we have
a rough calculation of all the other things, we'll go back and "iterate",
many times: refine our estimates, so that the whole vehicle gets better
and better.
The specifications of several large aircraft and aircraft engines are given below.
Aircraft and Engine
Specifications: Examples
* The aircraft
and engine characteristics above were provided by:
Pratt
& Whitney
Marketing
Operations and Support
January
1997
Proceed to the Next Section: Forces and Moments in Flight
Return to the Previous Section: Today's Dreams in Various Speed Ranges